
The Dollmancer
A downloadable game for Windows
Beneath the cracked porcelain skin, something stirs —
something that should have remained still.
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CONTROLS
WASD to move.
Mouse to look around.
Left Mouse Button to inspect an object.
Right Mouse Button to zoom in on an object.
I recommend playing with HEADPHONES for an optimal experience !
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THE MANY STORIES BEHIND THE DOLLMANCER
As a game design student that specializes in narrative design, I made this short horror prototype over the spam of 3 weeks with the objective of experimenting with environmental storytelling techniques.
The project was initially inspired by the real-life Island of the Dolls (Isla de las Muñecas) located in Mexico. I took inspiration from it for the visuals and the overall mood, but everything else that you will find here is pure fiction of my invention.
With that said, I built the narration with one question in mind :
How can I tell, through the environment, the story of a man who got devoured by his obsession for collecting dolls?
If you are interested in the creative process behind The Dollmancer, devlogs including all the ressources and assets I used for this project are available for consultation here (in French only for now).
Thanks for playing !
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WATCH IT ON YOUTUBE
DISCLAIMERS
*This is by no mean a complete game, but more of a prototypal level that could be set in a bigger scale project.*
**Themes and/or visual representations of death, blood, mental illness, abuse and religious trauma.**
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Hasufel |
Genre | Adventure |
Tags | Creepy, Dark, First-Person, Horror, Narrative, Psychological Horror, Singleplayer, Spooky, Unity, Walking simulator |
Comments
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Alright you got me 😭
Mehehehe
OMG J'ai crié au meutre ! J'ai clairement réveillé tout les voisins 😂 C'est vraiment une belle réalisation , j'Adore! Tu est foule talentueuse !
Wow merci tellement !!!!!! C'est full apprécié que t'aies pris le temps d'y jouer ! :3
spooky
Thanks so much for playing! :)